The pitch-by-pitch college baseball dynasty sim. Build your roster through recruiting and the transfer portal, manage your lineup and pitching staff through a live at-bat sim, and chase a national championship in Omaha. Free. No paywalls on dynasty mode.
Every at-bat in every game plays out pitch by pitch. Counts build. Situations develop. You decide when to call for a bunt, when to send a runner, when to pull the pitcher. The game manages the contact — you manage the decisions. Managing a bullpen through a seven-game regional feels like actually doing it.
Careers run 20+ seasons with no forced endpoint. Program prestige, recruiting reputation, and conference standing all shift dynamically based on results. A dynasty actually feels like one — early seasons are a grind, later seasons are about defending what you built. The sim doesn't let you stay comfortable for long.
Every offseason you scout high school prospects and work the transfer portal. Every player has a position, class year, archetype, upside rating, and hometown. Roster construction is a real strategic decision — not just picking the highest-rated guy. Build for the long term or patch holes for a tournament run. Both have costs.
Full stat cards for every player. OPS, BABIP, K%, contact rate, hard-hit percentage, league percentile rankings — built to feel like the tools actual scouts and analysts use, not placeholder numbers. The player card has the depth of a real scouting report. You can actually evaluate your roster.
Coaching staff, AD pressure, job security, and program trajectory all run underneath the surface. Build something sustainable or chase short-term wins and face the consequences. One bad season starts the calls. Two bad seasons and the AD is making a change. The pressure builds the way it does in real life.
Regionals, super regionals, and the road to Omaha all play out in full. Every game matters. One bad weekend in a regional ends the season. The bracket is real and the stakes feel real. Making it to Omaha after five seasons of building a program from scratch is the payoff the game is designed around.
Full conference schedules across every division. Your program's reputation within its conference affects recruiting pull, scheduling strength, and tournament seeding. Conference rivals matter. Getting knocked around in conference play has real downstream consequences — on recruiting, on rankings, on the AD's patience.
My name is Finn Keating. I'm a college student based in Rhode Island and I build sports sim games by myself. No team. No publisher. No outside developers. Everything in Home Run Empire — the engine, the sim logic, the recruiting system, the at-bat sim, the design, the product — I built all of it.
Hardwood Empire was my first title. I launched it during March Madness 2026 and it hit #1 in App Store Sports and Simulation within 48 hours. I learned a lot from that launch — about what players actually want, about how to build a sim that feels deep without feeling overwhelming, about how to ship and market a game solo — and I applied everything I learned to this one.
Home Run Empire is a bigger, deeper game than Hardwood Empire. The live at-bat sim alone took longer to build than the entire first version of Hardwood. I'm launching it the same way — no paid acquisition, just the game and the community. If it's good enough, people will find it. That worked once. I think it works again.
Home Run Empire launches during the biggest week of the college baseball calendar — the national tournament in Omaha, Nebraska. Every game is on ESPN. The championship draws 3–4 million viewers. The launch is timed directly into it — the same strategy used for Hardwood Empire during March Madness 2026.
There is currently no college baseball GM sim on the App Store. Home Run Empire launches directly into that gap, on the biggest week of the college baseball calendar, backed by a developer who already executed this strategy once. Hardwood Empire hit #1 during March Madness 2026 using the same playbook: right game, right week.