Hardwood Empire — App Store #1, Sports & Simulation Live Possession-by-Possession Sim 365 Teams · 23 Conferences Recruiting · Transfer Portal · NIL Built Solo · Rhode Island Hardwood Empire — App Store #1, Sports & Simulation Live Possession-by-Possession Sim 365 Teams · 23 Conferences Recruiting · Transfer Portal · NIL Built Solo · Rhode Island
College Basketball · iOS & Android · Free to Play
App Store #1 · Sports & Simulation

Hardwood Empire.

The deepest college basketball dynasty sim on mobile. Recruit, work the transfer portal and NIL, run a live possession-by-possession sim, and build a program across 20-plus year careers. Free. No paywalls on dynasty mode.

Hardwood Empire
App Store
#1
Sports & Simulation · March 2026
Teams
365
Across 23 conferences
Players
40K+
And growing · Zero paid acquisition
Dynasty Length
20+
Seasons per career
/ 01 Features
What's in the Game
Signature Feature · 01

Live
Play-by-Play

Every game plays out possession by possession. The clock runs, the score swings, runs build, and foul trouble bites. You decide when to call a timeout, when to make a sub, when to press and when to slow it down. The game runs the action. You run the bench. A two-point game in the final minute of March feels like it should.

2nd Half · 3:48 to play · Down 2
Your Team · 68 vs Top 10 Opponent · 70
Clock 3:48
Run 8-0
Fouls 4
Score 68 — 70
Last play: Step-back three — Good
Call Timeout Sub Full-Court Press Continue
02 / Dynasty Mode
Dynasty
Mode

Careers run 20-plus seasons with no forced endpoint. Program prestige, recruiting reputation, and conference standing all shift dynamically based on results. A dynasty actually feels like one. Early seasons are a grind, later seasons are about defending what you built. The sim does not let you stay comfortable for long.

03 / Roster Building
Recruiting, Portal
& NIL

Every offseason you scout high school prospects, work the transfer portal, and manage an NIL budget to land and keep talent. Every player has a position, class year, archetype, upside, and hometown. Roster construction is a real decision, not just picking the highest-rated guy. Build for the long term or patch holes for a tournament run. Both have costs.

04 / Player Metrics
Advanced Player
Metrics

Full stat cards for every player. Points, rebounds, assists, shooting splits, efficiency, usage, and national percentile rankings, built to feel like the tools real scouts and analysts use, not placeholder numbers. The player card has the depth of a real scouting report. You can actually evaluate your roster.

05 / Program Management
Program
Management

Coaching staff, AD pressure, job security, and program trajectory all run underneath the surface. Build something sustainable or chase short-term wins and face the consequences. One bad season starts the calls. Two bad seasons and the AD is making a change. The pressure builds the way it does in real life.

06 / The Tournament
March
Madness

Selection Sunday, the full bracket, and the run to the national title all play out in full. Every game matters. One bad night ends the season. The bracket is real and the stakes feel real. Cutting down the nets after five seasons of building a program from scratch is the payoff the game is designed around.

07 / Conference
Conference
Standings

Full conference schedules across all 23 conferences. Your program's reputation within its conference affects recruiting pull, scheduling strength, and tournament seeding. Conference rivals matter. Getting knocked around in conference play has real downstream consequences, on recruiting, on rankings, on the AD's patience.

/ 02 The Developer
Finn Keating · Rhode Island
Solo Developer · Empire Sports Apps LLC
One developer.
No team.
#1  App Store Sports & Sim
40K+  Players And Growing
$0  Paid Acquisition
0  Outside Developers
0  Publisher

My name is Finn Keating. I'm a college student based in Rhode Island and I build sports sim games by myself. No team. No publisher. No outside developers. Everything in Hardwood Empire, the engine, the sim logic, the recruiting and portal systems, the live play-by-play, the design, the product, I built all of it.

I launched Hardwood Empire during March Madness 2026 and it hit #1 in App Store Sports and Simulation within 48 hours. No paid acquisition, just the game and the community. It has grown to tens of thousands of players, with a real community on Reddit and Discord and new updates shipping every week.

The goal has always been a sim that feels deep without feeling overwhelming. Recruiting that matters, a live game that feels like the real thing in the final minute, and dynasties that hold up across twenty-plus seasons. It is still being made better every single week, by one person, based on what players actually ask for.

Still a solo developer.
Built in Rhode Island.
/ 03 The Track Record
How It Got Here
The Launch
March 2026

Hardwood Empire launched during March Madness, the biggest week of the college basketball calendar, and hit #1 in App Store Sports and Simulation within 48 hours. No paid acquisition, no publisher. Right game, right week, and a sim deep enough that players stayed.

The Community
40K+

Tens of thousands of players, an active community on Reddit and Discord, and new updates every week. Most of what ships comes straight from what players ask for. The game is still being made deeper and better, by one developer, every single week.

/ 04 Press Kit
Key Details · No Embargo
Title
Hardwood Empire: College Basketball Dynasty
Developer
Finn Keating, solo developer, Empire Sports Apps LLC
Platform
iOS and Android. Free to download.
Released
March 2026. Hit #1 in App Store Sports and Simulation within 48 hours.
Genre
Sports simulation / dynasty management
Monetization
Free. Ad-supported, with optional Remove Ads and God Mode purchases. No paywalls on dynasty mode or core gameplay.
Publisher
None. Self-published.
Community
r/HardwoodEmpire on Reddit and an active Discord.
/ 05 Media Assets
Download & Community
Get the Game & Join In
/ 06 Contact
Direct Line · Press & Community